By Alan Thwaites

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**Extra resources for 100 Ideas for Teaching Primary Mathematics**

**Example text**

The winner is the first to put down two families or the first to lose all of her/his cards. g. 5, 50, 500. 43 IDEA CRACK THE CODE 35 KEY AREA RESOURCES GROUP SIZE Four rules Paper and pencils Any KS2 children pick this up quickly and enjoy making their own code puzzles. The object of this puzzle is to place the numbers 1–9 correctly with the letters A–J (omitting I to avoid possible confusion). All that is required to set a puzzle is careful manipulation following the key solution of [A] ? [A] = [A], so: A × A = A (A must be 1) D – A = A (D must be 2) A + D = J (J must be 3) D × J = E (E must be 6) D × D = G (G must be 4) C ÷ G = D (C must be 8) J + D = F (F must be 5) C + G = H + F (H must be 7) B ÷ J = J (B must be 9) Any letter can represent any of the numbers.

Shuffle both sets of cards and place them face down in separate piles. Turn the top card of Set one, let’s say it is –2. Explain that the top card of Set two must be added to this number and turn that card – let’s say that it is –5. The children write the answer on their whiteboards, in this case –7. Repeat the card-turning at whatever speed is appropriate for the group and include any competitive element you wish. IDEA 13 L E T ’ S B E P O S I T I V E . . O R N E G AT I V E KEY AREA 17 IDEA TA B L E S 2 : B I N G O 14 KEY AREA RESOURCES GROUP SIZE Times tables Paper and pencils Counters (optional) Any Choose one of the tables, say the fours.

The player(s) must not write anything down but must remember the number as it is revealed one digit at a time. Turn [6] cards, one by one and allowing enough time for each to be fixed in the mind. Discard a zero if it turns up first. When all [6] are revealed, allow a further few seconds and turn them face down again in the order they were presented. Now the player(s) must recall the number. Decide whether to wait for the full number to be given before revealing the cards again to check or to reveal one card at a time as the digits are recalled.